Specialized in Real-Time 3D Asset Creation

At Pathgrid 3D Studio, we create high-quality 3D assets optimized for real-time rendering across multiple platforms. Our team combines artistic expertise with technical precision to deliver assets that look great and perform efficiently in game engines, web applications, and AR/VR experiences.

We approach each project with a performance-first mindset, ensuring that all assets meet the technical requirements of the target platform while maintaining visual fidelity. From individual props to complete character sets and environments, we provide comprehensive 3D solutions that help bring your creative vision to reality.

Professional 3D artist working on detailed model with dual monitor setup showing wireframe and rendered views

Our Core Services

3D Modeling

We create detailed 3D models with efficient topology and proper UV mapping for real-time applications. Our modeling process includes high-poly sculpting for detail creation, followed by retopology to create optimized game-ready meshes with clean edge flows.

What you get:
  • High-poly source models for detail extraction
  • Low-poly optimized meshes with proper edge flow
  • UV-unwrapped models ready for texturing
  • Multiple LOD (Level of Detail) variants as needed
  • Collision meshes for game physics
  • Properly named hierarchy and organization
Deliverables:

FBX, OBJ, GLB formats, with source files (.blend, .max, etc.) available upon request

Typical turnaround:

3-10 days depending on complexity and scope

3D modeling workstation showing wireframe models and high-poly sculpts

PBR Texturing & Materials

We create physically-based material sets that produce realistic surface appearances across different lighting conditions. Our texturing workflow includes creating high-resolution texture maps that define surface properties like color, reflectivity, roughness, and surface detail.

What you get:
  • Complete PBR texture sets (Albedo, Roughness, Metallic, Normal maps)
  • Additional maps as needed (Ambient Occlusion, Height, Emission)
  • Optimized texture resolutions for target platforms
  • Properly configured material setups for target engines
  • Texture atlasing for complex assets when needed
Deliverables:

PNG/TGA texture maps ready for import into Unity, Unreal, or WebGL frameworks

Typical turnaround:

2-7 days depending on complexity and number of unique materials

Artist creating PBR texture maps with multiple reference materials and texture painting software

Animation & Rigging

We create character and object rigs with optimized skeletons and weight distributions, as well as smooth, natural animation cycles that bring your assets to life. Our animation pipeline is designed to work seamlessly with game engines and real-time applications.

What you get:
  • Clean, efficient character or object rigs
  • Properly weighted meshes for smooth deformation
  • Customized animation cycles (idle, walk, run, actions, etc.)
  • Motion capture retargeting and cleanup
  • Root motion setup for game engine integration
  • Animation controllers configuration guidance
Deliverables:

FBX files with embedded animation clips, setup documentation

Typical turnaround:

4-14 days depending on character complexity and number of animations

Character rigging workspace showing skeleton setup and animation timeline for humanoid character model

Environment & Scene Creation

We design and build complete 3D environments and scenes optimized for real-time rendering. Our modular approach ensures efficient asset reuse while maintaining visual variety across large environments.

What you get:
  • Modular environment asset sets
  • Optimized terrain and landscape elements
  • Props and decorative objects
  • Baked lightmaps for static lighting
  • Light probe setup recommendations
  • Performance-optimized scene organization
Deliverables:

Complete asset packages with textures and materials, sample scene setups

Typical turnaround:

10-30 days depending on environment size and complexity

Environment artist arranging modular 3D assets to create a detailed game level in a real-time engine viewport

Optimization & Web Export

We specialize in optimizing 3D assets for web and mobile platforms where performance constraints are crucial. Our team has extensive experience creating lightweight, efficient 3D content for WebGL applications and AR experiences.

What you get:
  • GLB/glTF export pipeline for web platforms
  • Mesh decimation and polygon reduction
  • Normal map baking from high-poly sources
  • Texture atlasing and compression
  • Progressive LODs for web performance
  • Size and performance budgeting
Deliverables:

Optimized GLB files, USDZ for iOS AR, implementation guidance

Typical turnaround:

2-5 days for optimization of existing assets

Technical artist optimizing 3D model polygon counts and texture sizes with performance metrics displayed on screen

Engine Integration Support

We provide technical support for integrating our 3D assets into your target platform. This includes guidance on import settings, material setup, and basic scripting to ensure our assets work seamlessly in your application.

What you get:
  • Detailed documentation on asset integration
  • Unity/Unreal import guidance
  • Material setup instructions
  • Example prefabs or blueprints
  • Basic scripts for functionality (doors, items, etc.)
  • Post-delivery support period
Deliverables:

Documentation, sample projects, integration scripts

Typical turnaround:

Included with asset delivery, plus 1-2 weeks of integration support

Technical artist setting up asset import settings in game engine with multiple monitors showing code and 3D viewport

Ready to Start Your 3D Project?

Contact us today to discuss your specific requirements and get a custom quote tailored to your project needs. Our team is ready to help bring your vision to life with high-quality, optimized 3D assets.

Request Custom Quote